S10 Amazon - Thunder Fury

Season 10AmazonLive

01 Overview #

The Good

  • Exceptional Clear Speed
  • Built in Teleport
  • Fast Levelling
  • Has a built in dodge passive
  • Move speed passive 

The Bad

  • Single Target is fairly weak until good gear & is honestly a bit clunky to use
  • Is quite gear dependent (but hey, which caster isnt?)
  • Can be quite laggy depending on your gear and which subskill you are using
  • Aiming without aimbot/felps, multiproj nodes is an issue 
  • Nightmare to Hell is dependent on Valk set (more of an SSF issue)
  • Getting comfortable in inferno takes substantial gear and hero levels 

02 Season Changes #

Lamazon has taken a fair few hits from season 9. It was outperforming quite hard last season, so no surprises there.
We are getting 5% less spell crit chance and 25% less conversion from intelligence. Sounds pretty heavy, but some new stuff in the tree compensates for this.
The projectile bounce is quite annoying too, but we also scale attack speed to the moon, so it doesn't feel so bad after you get a few attacks/second.
Projectile Speed has been GIGA nerfed (unknown if intentional or not), so this will feel clunky as hell till we can build in some proj speed (or they patch it PRAYGE).

03 Loot Filters #

These filters are SSF oriented, but they will offer a good starting point for you to customise as you see fit. 
I have also left both poison/lightning based stuff in the early filters so you have more choice when levelling.

04 Stats, Sockets & Stars #

Attributes

400 spent 0 / 400 left
  • Strength 0
  • Dexterity 0
  • Intelligence 400
  • Energy 0
  • Armor 0
  • Vitality 0
While levelling, aim for a 2/2 split on Int and Vit, you may need to throw some points into dexterity and energy (if you are missing a lot of attacks or running out of mana respectively)
  • All SkillsAll skills provides a ton of damage through synergies.
  • Lightning SkilsSelf explanatory
  • Attack SpeedMore attacks = more hits, we also use some nodes on the tree to double dip.
  • Resistances
  • Life
  • All Attributes / IntelligenceMajority of our Damage on TF comes from Int scaling, having all attributes also just makes your character better all round (more life, more attack rating etc)
  • -Enemy Lightning ResYou want this at 100% (going over 100 has no effect)
  • Magic Skill Damage
  • Flat Lightning Skill Damage
Rule of thumb; Weapon = Attack Speed (Nut Rune, Uncut Jewels and Moonstone Gems). Early on take Topaz in other equipment slots. You will then swap these Topaz out for 1 Angelic Gem per equipment slot and either Chaos Gems or Elemental Gems (or a combination of both).
In Gabe wings you can put Elemental Gems, Chaos Gems or 12% inc attack speed uncut jewels

Star levels

When you start getting multiples of your S-tier Satanics, it might be time to attempt some star leveling. Star leveling S-tier Satanics requires Destiny Shards — used at the crafting bench, each shard has a chance to:
62%Upgrade by 1 star
26%Downgrade
12%Corrupt — all stars removed
Each star increases the stats of an item, including orange-text abilities and bonuses. It can also increase +Skill rolls that are NOT +All Skills — so +Elemental or +Physical skills can be scaled this way.

This can be done to SS-tier items too, but it requires higher-tier materials — not suggested until you have established yourself.

05 Leveling 1–100 #

Starting out, I almost always just use noxious strike. It does pretty solid damage but it is melee. You can use Astrope's Gift, but the damage is pathetic.

Loading the tree…

06 Level 100+ Skill Trees #

TLDR: 
Use spearnage early till you get more hero levels/attack speed, then switch to using the TF single target tree. You can also use the TF single target tree for clearing (imo it lags a bit too much in some zones/acts, but its up to you).

Early on you will want to probably use Spearnage for single target. Once you get some more attack speed, the shotgun mechanic in thunderfury will start pulling away MASSIVELY. 

If you are using the movespeed convert boots you can place the points from battle maiden into thrill of the hunt for more damage. You can also place those points into the Feint passive for a bit more dodge.

Loading the tree…

07 Incarnation Tree #

Just as a note:
The Warlock's Fury nodes (spell crit chance & crit dmg) do not highlight for Thunder Fury and Astrope's Gift, they DO work however. 

Additional Note:
There are a LOT of variables at play. I recommend you test stuff yourself. Some nodes may be better/worse for you in your current setup. This guide is a blueprint.
As a note i've left out a bunch of the defensive nodes on the trees. You can pick the defensive stuff up whenever you want or feel like. 


We'll start by grabbing some magic skill dmg, the spell crit nodes, Time surge and Agile Wizard.

Loading the tree…

08 Gear #

If you are having attack  rating issues, you can drop in the sniper scope (but you will be much slower due to -light radius)

Loading the inventory…

09 Mercenary #

Loading the mercenary's kit…

11 Known Bugs #

Will list of all bugs relating to Lightning Amazon 
- Magistrike Augment: Appears to be not working (at least not adding anything to the character sheet)
- Double Swing Augment: Shoots a 2nd proj, but doesn't appear to actually trigger spell effects from skills
- Dexterity Infusion: Appears to not be working

12 FAQ #

Why do I keep missing? 
1. Not enough Attack Rating OR you are not aiming correctly. Enemy hit box is at their feet so aim there.
How to sustain mana?
1.Mana sustain is generally a single target issue which relates to not having either enough leech or not having enough attack rating
Warlocks Fury not highlighted?
1. The Warlocks Fury nodes on the incarnation tree do actually apply, they are not highlighted as the [Spell] tag on the skill does not exist. 
How does Thunder Fury work?
1. When you activate this skill, your character throws out a spear (this is a basic physical attack, meaning you need attack rating to hit, you can leech and apply effects like bleed and burning). When this spear hits an enemy it will trigger the main effect of Thunder Fury (which IS a spell even though not listed in tags).
What item should I go for next?
1. This is a very loaded question, and you will need to look at various aspects of your build. One of the first things I always do when helping people is check if they are capped on the "Ignore Enemy Lightning Resistance" stat. You need this at 100%. The next thing I look at is what gear do you have, if you have full satanics and a heroic weapon, it makes no sense to upgrade to an angelic weapon. I then look at the stats page and consider all of your damage buckets (if you have 600% lightning skill damage, but only 20% magic skill damage it makes sense to get more magic skill damage)
What is Light Radius Stacking, and how/when can I do it?
1. Light Radius stacking involves taking the "Light in the Darkness" and "Light in the Dark" nodes on the incarnation tree (%magic skill dmg from light radius & attributes increased by light radius respectively). You then stack a ton of Light Radius (Grand Charms go up to 5, which when starred can go up to 10).
2. You will want to go for the light radius stack around hlvl 80-90. Going earlier than this may not be beneficial (I haven't really tested when is optimal, but this is just what I have done).

13 Changelog #

28/07/26 - Updated Incarnation trees, added some stuff to FAQ
28/07/26 - Added some info on Light Radius stacking
29/07/26 - Added some more up-to-date gear options
31/07/26 - Added some extra info to gear tabs + merc tabs + general infos.
30/09/26 - Updated a bunch of tabs + minor tweaks on incarnation tree

↑