S10 Pirate - Anchor Swing

Season 10Pirate

01 #

Hi everyone welcome to my season 10 Anchor Swing Pirate guide! Anchor swing is a fun chill skill that boasts a wide AOE and is extremely new player friendly.

The Good

  • Great clear speed
  • Easy to level
  • Relatively cheap gear

The Bad

  • Takes a fair amount of gear to feel amazing in inferno
  • Boss damage isn't great

02 #

Anchor swing's damage is getting buffed in season 10.
Anchor swing's big AOE augment is getting nerfed so no more screen and a half clears
.

03 #

Here is a good starter cold leveling filter. Once you hit nightmare you will want to take off most D,C,B tiers.

04 #

Attributes

400 spent 0 / 400 left
  • Strength 0
  • Dexterity 0
  • Intelligence 400
  • Energy 0
  • Armor 0
  • Vitality 0

Star levels

When you start getting multiples of your S-tier Satanics, it might be time to attempt some star leveling. Star leveling S-tier Satanics requires Destiny Shards — used at the crafting bench, each shard has a chance to:
62%Upgrade by 1 star
26%Downgrade
12%Corrupt — all stars removed
Each star increases the stats of an item, including orange-text abilities and bonuses. It can also increase +Skill rolls that are NOT +All Skills — so +Elemental or +Physical skills can be scaled this way.

This can be done to SS-tier items too, but it requires higher-tier materials — not suggested until you have established yourself.

05 #

Levels 1-23 your going to level as torrent
Once you hit lv 24 your going to respec and swap over to anchor swing our main ability
Max out the skills in the following order Anchor swing >>>
 Frozen Lead >>> Set sail >>> Freezing chain shot >>> Dump the rest of the points into Torrent
For Anchor swings sub skills max out Rusted chain shot (Cold Break), at level 40 you going to unspec it and take the left side of the tree to get the top left augment and then dump the remaining points into the cold break. Once you have enough subskill points max Rusted Chain first and then Aerodynamic Chain second.

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06 #

At 100 we will be using the top left augment to clear,  you can also try out the bottom left augment that turns the anchors into totems if that's more your playstyle. 
Once you have a pair of stranded boots and a fair amount of skill haste (cooldown) you will switch to the top right augment with the giant anchor.

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07 #

Start by going left  getting the intelligence nodes, then go right to the duration cluster and spell critical cluster, proceed up to the cold cluster get the whole cluster, take the black hole and then get the orbital cluster on the bottom before proceeding to the rest of the nodes. 


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08 #

We are going to be looking for gear with the following stats:
Cold skill damage increased by %
- to enemy cold resistance
Magic skill damage
Intelligence
Cold Skills
All Skills
+ to Cold skill damage
Spell haste

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Alternatives

  • WeaponIcy Crusher, Crystal Cane of Ice, Cane of the Tundra, Sands of Time, Crystal Infused Wand
  • Off-handSUOMI FINLAND SUATANA, The Templar, Shadow Buckler, Wall of the Legion
  • HelmHarlequinn's Crest, Uabel's Helmet, Ice King's Crown, Crown of Midnight
  • Body ArmorHeaven's Might, Ice Howl's Cuirass, Grandwizard's Robe
  • GlovesBattle Caster's Gauntlets, Wisdom's Hold, Sorcerer's Surge Grips
  • BootsTundra Marchers, Frozen Marchers, Arch Wizard's Silk Boots
  • BeltVipermagi's Belt, Lich Sash, Foxweave Belt, Traveler's Map Journal, Ice Queen's Cestus
  • AmuletAll Seeing Eye, High Demon's Necklace, Shining Pearl, Shining Pearl
  • Ring IKhodo's Wedding Band, Satanic Eye, Iron Ring of Prometheus

09 #

For our mercenary we are going to take the Act 1 knight mercenary.
The mercenary is going to help tank and be a source of magic find.
For gear for our mercenary we are looking for pieces to make him tanky and pieces that have magic find.

Mercenary magic find adds to your magic find for kills

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