S10 Redneck - Pipe Bomb / Pickup Raid

Season 10RedneckFireLive Updates

01 Overview #

Welcome to my Redneck guide! In Season 9, Redneck was already a really smooth build to play with Pickup Raid, but with the Pipe Bomb rework and buffs, the build feels even better. We get more fluid gameplay, a lot more damage, and with the changes to Explosion in the Incarnation tree alongside buffs to the Lilith items , Redneck can now play as a true autobomber in endgame. It’s also easy to switch between fast clearing and strong single-target damage for bossing, making it a very well-rounded build overall. 

This guide will be updated as I play through the season to better optimize gear progression and BIS chase items.

Feel free to ping twobananas in the discord for any questions! 

The Good

  • Great aoe clear and single target damage - easy to swap to focused single target for even more damage.
  • Main skill available at level 1 and clears through acts effortlessly
  • Satisfying to pelt enemies with pipe bombs
  • Fire gear is usually more affordable and available on the market
  • Click and hold and zoom around the map end game with crazy aoe explosions

The Bad

  • No travel skills and not the fastest to start. Takes a while to ramp up movespeed.
  • Mana issues until you find good means of mana recovery
  • Not competitive with other ultra fast clearing builds
  • Explosion AOE is very gear dependent

02 Season 10 Changes to Redneck #

Pipe Bombs: Added [Projectile] tag to the base skill and all of its Big Nodes
Pipe Bombs movement speed dimish buffed from 65% to 85%
Pipe Bombs: Changed one of the Synergies from Moonshine Molotov to Moonshine Madness
Moonshine Madness: Now it also gives you 4.5% Faster Cast Rate + 0.5% per level.
All Redneck Changes (Most relevent ones noted above)

03 Loot Filters #

Threw a filter together quickly for leveling in normal looking for anything that'll bump your damage up. Look for fire skill, fire damage, faster cast speed, life, mana, resistances and intelligence.
Make sure you uncheck lower quality items as you fill out gear slots and go through levels.
I recommend looking up how to set-up your own filter: Filter Making Guide

04 Fire Levelling. Add points into Energy if you have mana issues. Endgame put all into Intelligence. #

Attributes

400 spent 0 / 400 left
  • Strength 0
  • Dexterity 0
  • Intelligence 200
  • Energy 0
  • Armor 0
  • Vitality 200
  • All SkillsBuffs to all skills
  • Fire SkillsBuffs to all fire skills
  • Explosion SkillsBuffs to all explosion skills
  • IntelligencePipe Bomb and Pickup Raid scales with Intelligence
  • All AttributesGives intelligence (damage), energy (pipe bomb sustain) and vitality (survivability).
  • - Enemy Fire ResistanceDecreasing enemy resistance increases the damage you do. Get this as close to 100% as you can. This is especially important when trying to progress through Hell.
  • ResistancesSurvivability
Pristine Ruby is always best but feel free to socket any rubies you have available as you progress.

Star levels

When you start getting multiples of your S-tier Satanics, it might be time to attempt some star leveling. Star leveling S-tier Satanics requires Destiny Shards — used at the crafting bench, each shard has a chance to:
62%Upgrade by 1 star
26%Downgrade
12%Corrupt — all stars removed
Each star increases the stats of an item, including orange-text abilities and bonuses. It can also increase +Skill rolls that are NOT +All Skills — so +Elemental or +Physical skills can be scaled this way.

This can be done to SS-tier items too, but it requires higher-tier materials — not suggested until you have established yourself.

05 Leveling + Endgame Trees #

Levelling as a fire caster you want to split your points between intelligence and vitality. You can adjust it to your preference if you prefer to do more damage and put less points into vitality. If you do not have mana sustain in your gear, you can try to supplement some of it with points into energy as well. Mana potions and mana on kill are your best friend.

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06 Incarnation Trees #

Pretty standard caster tree with some extra benefits from Pipe Bomb's projectile tag. Lots of options after this to go into additional spell crit, fire damage and fire break at top of tree, explosion nodes at bottom of tree, light radius magic skill scaling, etc.

Place any useful jewels you can find in the sockets. These are free to add and remove without losing the jewel.

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07 Gear #

Look for anything with + skills, + fire skills, + explosion skills, - fire res, fire skill damage, fire damage, faster cast speed, skill haste, magic damage / int conversion, life, resistances.

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Alternatives

  • WeaponFlamebringer, Apocalypto, Ancient Sun Beacon, Flamecannon
  • Off-handAny good res / defensive shield or you can go offensive stats too.
  • BootsHigh movespeed boots with either good offensive or defensive layers.
  • BeltMovespeed, +skills, attributes
  • Amulet+ all skills, int scaling, high damage
  • Ring ICast speed, + skills, fire damage, resists, mana on kill
  • Ring IICast speed, + skills, fire damage, resists, mana on kill

08 Mercenary #

This is an alternative Aura and MF hybrid for farming while also increasing damage and survivability using Crown of Doom and Pearlescence for extra magic damage.

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